Areas of the Game Attacking Defending Transition Set Plays Goalkeeping

Self-Start Triangle Game

 

DRILL OBJECTIVE(S) DEVELOP DECISION-MAKING AND EFFECTIVENESS IN RESTART SITUATIONS
PLAYERS 10+ PLAYERS
SPACE 35m x 25m
EQUIPMENT 10+ BALLS, 18+ CONES

EXPLANATION:

  • Multiple gates (triangles) are set up in a large space on the field. Each team has 5-7 players (even numbers).
  • A team scores a point by controlling the ball inside a triangle. Players can carry or pass the ball into triangle to score. Attacking team (team with possession) can go inside triangles. Defending team (without possession) cannot enter triangles.
  • Once a point/goal is scored, Attacking team must stop the ball and take a restart/free hit.
  • After a point is scored, attacking team can score in any other triangle, but not the one they just scored on.
  • If Defending team wins possession, they become the Attacking team, trying to score.
  • On a restart, Defenders must back up quickly to give space for the free hit.
  • **Players do not HAVE to self-start - they can use a pass to restart the play.
  • **Defenders should not be allowed to sit in front of a gate/triangle to protect it. 

COACHING POINTS:

  • Attacking team should look to change direction of attack to score a point.
  • Once a point is scored, player on the ball should scan quickly to see which is the best direction to attack next. She should also valuate where the space is and where is the best numerical situation. 

EVALUATION:

  • Attacking team should be able to control tempo of the game. At times it will be advantageous to accelerate the play with the self-start, when the defending team is disorganized. At other times it may be good to slow the play down and make sure possession is held.
  • Attacking team can look to force a foul if Defender is not 5m away on the free hit. *Must be careful not to run right through defender intentionally.
  • Defending team should work on transition - retreating quickly 5m so that they do not give up a simple foul. 

PROGRESSION:

  • LTT: Create more gates and play with fewer players. This way there are always extra gates and Attacking team should have success.
  • TTC & TTW: Game can be played in tighter spaces as the skill level/ball control improves.

Filtering

LTAD Stage Fundamentals Learning to Train Training to Train Training to Compete Training to Win
Core Skills Passing and Receiving Scoring Individual Defence Ball Control Off- Ball Movement Team Defence
Influencers Using Space/Time Vision Controlling Speed/Tempo Understanding/Taking Risk Communication

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